![]() I don't know about joining because I can never seem to get multiple instances to work on Linux lol. I will try Vulcanus and edit this post later.ĮDIT: Vulcanus at least seems to be able to host on Linux with one of the latest builds. Latest stable build 1.11.2 seems to work fine with the game so maybe other games should play nice too. Returning to the Hammerin Hero issue it seems like a regression on the latest builds. While the issue on PSP2/PSP2i that was related to buffer size were related to VPN (it seems some VPN doesn't worked well with small buffer size) This game is the only game i know that have a strange netcode, it won't update the frame as long there is available data to be received in the buffer, so the game will try to repeatedly recv the data until there is no more sufficient data to be recved (about 700-736 bytes per recv) and then continue to render the frame, thus using a small buffer size will cause some incoming packets to be dropped (and need to be resent) but giving the receiver time to render the frame (due to 0 available data in buffer after the first recv), while using larger buffer will cause the game to render less frames per second (due to continuous incoming data being queued in buffer). The only game i know where FPS could dropped significantly due to socket buffer was Warriors Orochi 2, but it only dropped to 4/4 FPS at most, never reached 0/0 FPS. Most 0 FPS issue are probably because the game is waiting for something that takes a very long time (or endlessly) before it can update/render the frame, for example when loading some files. Looked like an issue with blocking simulation or AdhocMatching (because current AdhocMatching is running on real thread instead of PSPThread)Įdit: That socket error 10014 seems to be the main issue, and it can be tricky as it's related to invalid buffer address or size.Īpparently Winsock doesn't like buffers to be located on the stack, there is also a possible issue related to memory address alignment.įor Vulcanus, based on the logs the blocking socket simulation is behaving strange, it's an issue related to blocking socket simulation. unless it was a different thread but with the same name. if the thread supposed to be blocked it shouldn't be able to call another PdpRecv. It first use blocking PdpRecv with infinite timeout on socket fd number 2 on thread "Thread" followed by non-bocking PdpRecv on socket fd number 1 (belonged to AdhocMatching) on thread "Thread". ![]() it's strange, just trying to host it will get timeout, and it stuck with 0/0 FPS unable to cancel/go back to previous menu. Vulcanus Seek And Destroy is japanese only isn't? how to get to multiplayer? Try resetting settings or older versions and include if the issue is related.Search for other reports of the same issue.Test in the latest git build in case it's already fixed.Would update if I found more (or when I care lol). Duke Nukem Critical Mass ( Misc Ad-hoc issues #14641 (comment)). ![]() Taiko no Tatsujin Portable DX( Misc Ad-hoc issues #14641 (comment)).Fate/tiger colosseum ( Misc Ad-hoc issues #14641 (comment)).Simple 2500 Series Portable!! Vol.13: The Akuma Hunters - Exorsister.Shinseiki GPX Cyber Formula VS ( Misc Ad-hoc issues #14641 (comment)).WHO WANTS TO BE A MILLIONAIRE - PARTY EDITION ( Misc Ad-hoc issues #14641 (comment)).Rush ( Misc Ad-hoc issues #14641 (comment)).What PPSSPP version (standalone/official), and did it work before?ĭidn't notice but I dont think they worked on the latest stable release. What graphics card (GPU) or mobile phone model? What hardware / device and operating system? I remember trying with a higher timeout for some of the games but I don't remember if i did for all of them. Shinseiki GPX Cyber Formula VS - disconnects after starting game.Īll tried locally by using "localhost" as IP. Gensan - Similar to Rush, the game will freeze on both instances.īomberman Panic Bomber - After the 2nd player joins the game disconnects. Vulcanus: Seek & Destroy - Similar to Rush, but the game freezes when someone just hosts a game instead. WHO WANTS TO BE A MILLIONAIRE - PARTY EDITION - similar to Rush, freeze on both instances. Rush- Game freezes after a 2nd player joins the game. ![]() Super Pocket Tennis - After the 2nd player joins the game disconnects. This is probably the last time I gonna report any issues for awhile though. Didn't wanna group them as one but also didn't want to have seperate issues. ![]()
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